




Selected Talks
2026
-“Art, Digital Technology and Mental Ecology: What Relationship(s)?” (panel discussion), Acceleration Day of the PEPR ICCARE: Creation in Digital Environments and Low-Tech Approaches, Pôle Pixel, March 9–10, 2026.
- “Immersive Art as a Space of Attention, Presence and Emotional Escape” (panel discussion), Study Day: Arts, Health, Social Protection, CHU de Nantes, February 11, 2026.
2025
- “Digital Emotions: Being in the Virtual” (keynote), Raisonner/Résonner 2025, organized by the e-sas laboratory, CentraleSupélec, Gif-sur-Yvette, December 11, 2025.
- “Sensitive Devices and Mirrored Corporealities: An Overview of Research-Creation around Digital Emotions” (visiting scholar), 1P1 Laboratory, Université du Québec à Montréal (UQAM), December 8, 2025.
- “Emotions and Interaction” (keynote), Month of Impact: Immersive Promises, Le Lab. Creative Schools, Rennes, November 21, 2025.
- “Creating with the Heart: How Emotional Interfacing Reinvents the Writing of Contemporary Artworks” (keynote), Interfaceing 2025, Conference Embodied Experience, Emotions & Creativity, Dogus University, Istanbul, September 17–19, 2025.
- “Being in the Virtual” (panel discussion), New Images Festival, Paris, April 9–11, 2025.
-“Interfacing Emotions in Contemporary Circus Performance” (keynote), Theatre Computing Days, Université d’Avignon, Avignon.
– “Digital Café – Hybridizations: Nature, Body (Emotions) and Technology” (keynote), PopSciences Festival, Maison du Livre, de l’Image et du Son,, Villeurbanne.
– “Can Immersion Be Conceived as a System? The Case of the Transmedia Development of Film Works in Virtual Reality” (keynote), From Immersion to Cinema, Université de Rennes.
– “Updating the Heterotopic Notion in the Digital Age: What about the ‘Counter-Spaces’ of Virtual Reality?” (keynote), Modernity of Heterotopias, Université de Besançon.
– “Connections Between the Video Game Sector and Other Socio-Economic Spheres” (panel discussion), moderated by Simon Bitaudeau, organized by H7 and Game Only, Lyon.
– “Deepening Immersion and Emotional Interaction (4I²) in Virtual Reality” (keynote), UBIQ #1, ENSAD Valenciennes.
– “Phenomenology of Science-Fictional Temporalities in Virtual Reality: A New Access to the Genre” (keynote), What TIME Is It?, Prism.CNRS, Transdisciplinary Study Day, Marseille.