




Selected contributions (linked)
Article : “The Interfacing of Emotions in Contemporary Circus Performance”, Theatrical Computer Science Days, University of Avignon, Avignon, PROCEEDINGS, Sept. 2025, (French).
Chapter : “Can immersion be conceived as a system?”, Immersion in Cinema, Marc Christie, Jean-Baptiste Massuet, Gregory Wallet (dirs.), Presses Universitaire de Rennes, 2025, (French).
Book : by Léa DEDOLA et Philippe FUCHS, Emotions in Artistic Creations : Digital Arts and VR Films, Presses des Mines Paris-Tech, 2024, (French).
Thesis: “Artistic creation with immersion and emotional interaction: digital arts, cinema, video games and virtual reality”, Thesis, Lumière University Lyon 2, (dir. Martin Barnier, Philippe Fuchs), Dec. 2022, (French).
Article : “Modalities and Challenges of Heritage Experience in Virtual Reality : Reflections on the Receiving Body”, Small Walker Press, (Carmela Colella, Tamara El-Hoss, Catherine Parayre, Eds.), Jan. 2022, p. 116-128, (French/English).
Article : “The Biofeedback Loop and Interactive Artworks : What Emotional Shaping of the Self ?”, Savoir en Prisme, No. 13: Autopoiesis. Fictions of the self or the art of creating oneself, (Carmen Cortés-Zaborras, Ed.), June 2021, p. 137-158, (French).
Chapter : “Esthetic mutations in Science Fiction and Space through the Use of Virtual Reality”, Space Fiction, Visiones de lo cosmico en la ciencia-ficcion, (Mario-Paul Martinez, Fran Mateu y Miguel Herrero Herrero Eds. and Coords.), June 2020, p. 127-140, (Spanish).
Article : “Foundations and Limits of the Virtual Reality Environment : What Aesthetic Concequences ?”, Missiles n°7 : Frontière(s), (Emmanuel Boldrini, Charlotte Limonne, Bastien Mouchet Virginie Pfeiffer Eds.), Dec. 2019, p. 21-26, (French).